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CSRetro

Counter-Strike Retro is a clean x64 baseline of Counter-Strike 1.6, built on top of several open-source components.

Components

Directory Purpose
engine/ Engine (renderer, network, audio, filesystem) — Xash3D FWGS fork
client/ Client DLL: CS HUD, weapons, game logic — cs16-client fork
client/3rdparty/ReGameDLL_CS Server DLL (game logic; built-in bots + gameplay)
3rdparty/metamod/ Metamod plugin loader (vendored; required)
3rdparty/nodemod/ Node.js plugin runtime for Metamod (vendored; required)
client/3rdparty/yapb/ Metamod bot plugin (vendored; optional vs ReGameDLL bots)

Upstream repositories and attribution: Credits. Who should read what: Documentation coverage.

All of the above are vendored in-repo (full source, no git submodule). See Vendor table (VENDOR.md) (source file: VENDOR.md in the repo root).

Platform

x64 only: Linux, Windows, macOS. No 32-bit, no Android, no console ports.

Quick Start

# 1. Clone (full tree is included — no submodules)
git clone https://github.com/benjarogit/csretro.git
cd csretro

# 2. Full build (engine + client + server + install)
./tools.sh build:full

# 3. Install CS 1.6 assets (Steam Half-Life or manual path)
./tools.sh install:assets

# 4. Run
./tools.sh run:game

Documentation