Bot / Nav Regression Reference
This document describes CSRetro's relationship to upstream ReGameDLL_CS regarding bot navigation and AI behavior.
Background
ReGameDLL_CS includes YAPB (Yet Another Ping Bot) in the vendored tree at client/3rdparty/yapb/.
CSRetro does not modify the ReGameDLL_CS or YAPB source. All bot and navigation behavior matches the upstream rehlds/ReGameDLL_CS at the revision recorded in VENDOR.md.
What Is Not a Bot Regression
The following behaviors are by design in upstream ReGameDLL_CS / YAPB and are not CSRetro regressions:
- Bots occasionally getting stuck on stairs or near ladders
- Bots not navigating to certain bomb sites on community maps without
.pwfwaypoint files - Bot pathing differences between official and custom maps
- YAPB using ping simulation (bots appear with latency in the scoreboard)
Comparing Against Upstream
To verify that a behavior difference is CSRetro-specific and not upstream:
# Check the pinned ReGameDLL_CS commit
git -C client/3rdparty/ReGameDLL_CS log -1 --format="%h %s %ci"
# Compare against upstream master
git -C client/3rdparty/ReGameDLL_CS fetch origin master
git -C client/3rdparty/ReGameDLL_CS log HEAD..origin/master --oneline
Defensive Guards in CSRetro
CSRetro currently applies no patches to ReGameDLL_CS or YAPB.
All source is used as-is from the vendored upstream tree.
If a guard or workaround is ever added, it will be documented here with the reason and the upstream issue link.
Bot Waypoints
YAPB uses .pwf waypoint files stored in cstrike/addons/yapb/data/.
The standard YAPB waypoint pack can be downloaded separately from the YAPB project page.
Map coverage without a waypoint file: bots will attempt to navigate using basic pathfinding but performance will be degraded.
Reporting Issues
If you observe a bot behavior that appears specific to CSRetro (not present in a fresh upstream ReGameDLL_CS + YAPB setup), open an issue with:
- Map name
- Bot count and difficulty
- Reproducible steps
- Comparison result against upstream (see above)