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Client CVARs (reference)

CSRetro client-side cvars are implemented in the vendored cs16-client fork (cl_dlls/csr_client_amd64.so). Defaults and behaviour below match the tables in Players; this page is the reference hub for quick lookup.

General and HUD

CVar Default Description
cl_show_scoreboard_on_death 1 Show scoreboard when killed.
cl_minmodels 0 Force uniform player models.
cl_righthand 1 Right-hand weapon model.
hud_fastswitch 0 Fast weapon switching.
cl_hide_motd 0 If 1, ignore server MOTD and do not show the MOTD window (see Players — grace period and team menus).
developer 0 Extra developer messages (1 = on).

Audio

CVar Default Description
cl_killsound 0 Play a sound on kill (0 = off).
cl_killsound_path buttons/bell1.wav Path under cstrike/sound/.

Crosshair and HUD (CSRetro client)

CVar Default Description
hud_color 255 160 0 HUD colour (RGB).
cl_quakeguns 0 Centred weapons view.
cl_weaponlag 0.0 Weapon lag/sway.
xhair_enable 0 Enhanced crosshair.
xhair_color 0 255 0 255 Crosshair RGBA.
xhair_dot 0 Centre dot.
xhair_dynamic_move 1 Crosshair reacts to movement.
xhair_gap 0 Gap between lines.
xhair_size 4 Crosshair size.
xhair_t 0 T-shaped crosshair.
xhair_thick 0 Line thickness.

Read-only build info

CVar Description
csretro_ver Client DLL build / version string (see Developers).

See also