Client CVARs (reference)
CSRetro client-side cvars are implemented in the vendored cs16-client fork (cl_dlls/csr_client_amd64.so). Defaults and behaviour below match the tables in Players; this page is the reference hub for quick lookup.
General and HUD
| CVar |
Default |
Description |
cl_show_scoreboard_on_death |
1 |
Show scoreboard when killed. |
cl_minmodels |
0 |
Force uniform player models. |
cl_righthand |
1 |
Right-hand weapon model. |
hud_fastswitch |
0 |
Fast weapon switching. |
cl_hide_motd |
0 |
If 1, ignore server MOTD and do not show the MOTD window (see Players — grace period and team menus). |
developer |
0 |
Extra developer messages (1 = on). |
Audio
| CVar |
Default |
Description |
cl_killsound |
0 |
Play a sound on kill (0 = off). |
cl_killsound_path |
buttons/bell1.wav |
Path under cstrike/sound/. |
Crosshair and HUD (CSRetro client)
| CVar |
Default |
Description |
hud_color |
255 160 0 |
HUD colour (RGB). |
cl_quakeguns |
0 |
Centred weapons view. |
cl_weaponlag |
0.0 |
Weapon lag/sway. |
xhair_enable |
0 |
Enhanced crosshair. |
xhair_color |
0 255 0 255 |
Crosshair RGBA. |
xhair_dot |
0 |
Centre dot. |
xhair_dynamic_move |
1 |
Crosshair reacts to movement. |
xhair_gap |
0 |
Gap between lines. |
xhair_size |
4 |
Crosshair size. |
xhair_t |
0 |
T-shaped crosshair. |
xhair_thick |
0 |
Line thickness. |
Read-only build info
| CVar |
Description |
csretro_ver |
Client DLL build / version string (see Developers). |
See also